Sub System | ZERO | SF | VS |
Step |   | › | › | › |
Back Step |   | › | › | › |
High Jump |   | › | › | › |
Super Jump | While hitting Crouching Heavy Punch | - | - | › |
Chain Combo/Air Combo | - | - | › |
Zero Counter | during guard + or | › | - | - |
Parry | While opponent attacking or | - | › | - |
Advancing Guard | during guard  | - | - | › |
Quick Standing | during down | › | - | - |
Delay Standing | during down  | - | › | - |
Recovery Roll | during down or | - | - | › |
EX moves | Special moves changed into EX moves by pressing two punch/kick buttons. | - | › | - |
Lv.1 Supers | › | - | › |
Lv.2 Supers | › | - | - |
Lv.3 Supers | › | › | - |
Lv.2 Cancel | Special or Super Moves Cancel Any Lv.2 Super Moves | › | - | - |
Super Cancel | Super Moves Cancel Any Special Moves | - | › | - |
Original Combo | + (Air also) | Ore-ism only |