| Sub System | ZERO | SF | VS |
| Step |   | › | › | › |
| Back Step |   | › | › | › |
| High Jump |   | › | › | › |
| Super Jump | While hitting Crouching Heavy Punch | - | - | › |
| Chain Combo/Air Combo | - | - | › |
| Zero Counter | during guard + or | › | - | - |
| Parry | While opponent attacking or | - | › | - |
| Advancing Guard | during guard  | - | - | › |
| Quick Standing | during down | › | - | - |
| Delay Standing | during down  | - | › | - |
| Recovery Roll | during down or | - | - | › |
| EX moves | Special moves changed into EX moves by pressing two punch/kick buttons. | - | › | - |
| Lv.1 Supers | › | - | › |
| Lv.2 Supers | › | - | - |
| Lv.3 Supers | › | › | - |
| Lv.2 Cancel | Special or Super Moves Cancel Any Lv.2 Super Moves | › | - | - |
| Super Cancel | Super Moves Cancel Any Special Moves | - | › | - |
| Original Combo | + (Air also) | Ore-ism only |